Build 30

Дата выхода
3 ноября 2014 г.
Платформы
Windows, Linux, Mac OS X
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[NEW STUFF]
New sandbox stuff !
You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets
New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more !
The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3

The Erosion mod is integrated in the vanilla game with several new things!
TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes.
Stuff you can expect to see includes:
11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall.
11 types of bush.
17 types of plant. Some plants have flowers that bloom depending on the season.
Wall vines creep up some outside walls, sometimes growing over windows.
Wall cracks appear on some outside walls.
Cracks in street pavement slowly appear. Some cracks will have grass growing out of them.
Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year.
All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables.
Added a "only server that match your version are shown" text on public server list.
New cyrillic fonts.
Reduced heal time a lot.
Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525)
New farming tile by Mash.
Added remove grass/bushes.
Tweaked brightness and colours to make it a bit more realistic.
Fixed flickering shadows bug.
Changed endurance system, it now take longer to get exhausted, but take longer to recover from it.
Added auto zoom on joypad.
Zombies now clump together into groups more.
You can now add/remove curtains on self made windows frame
[Farming] Increased time needed for a plant to grow
[Farming] Decreased water/health point loss for plants
Potatoes will now last longer but give a bit less hunger reduction.
Added a "Beginner" mode (it take the sandbox presets "Beginner")
Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:
Tomatoes
Bell peppers
Red radishes
Leeks
Eggplants
Potatoes
Carrots
Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P
Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes)
Scavenging for food during winter will be impossible, or really hard in cold months
Plants now loose health during cold temperature
The new health system!
[BUGS FIX]
Can't add infinite item in an evolved recipe anymore
Can't add cooked food to a trap anymore
Fixed player getting cooking XP when another player cooks food. (Issue #001005)
Fixed player corpse not being created in singleplayer.
Fixed bug which caused black screen after death.
Fixed still gaining some blunt xp while bare handed
Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot
Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D)
Fixed allowing a broken sledgehammer to be used to destroy stuff.
Fixed a bug when barricading something with a stone hammer.
Fixed fertilize and shovel farming actions not stopping when player walks/runs.
Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock().
Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game.
Fixed sandbox options resizing. (Issue #001067)
Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016)
Fixed mod clothing item icons not loading.
Fixed farming problems (translations issues) (Issue #001053)
Fixed barricade issues. (Issue #001030)
Give the bowl back when you put a cake batter in a baking pan
Fixed some farming bugs.
Fixed some loot distributions (like books in the fridge in the motel)
Full bug list fixed so far via our Bug Tracker

Build 28

Дата выхода
Не указана
Платформы
Windows, Linux, Mac OS X

Bild 29.4

Дата выхода
Не указана
Платформы
Windows, Linux, Mac OS X
Список изменений
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[BALANCE]
Modified some experience needed for level on some skills.
[NEW STUFF]
Tons of new sounds (74 so far and counting !)
Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
New crafting sound: saw logs, duct tape, slicing food...
New foot step sounds.
And much more...
New Scavenge skill (does not require any tools, usefull for MP !):
Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
The number and the type of food found will depend on your skill.
Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
Little revamp of the melee skill:
Blunt and blade now have 3 sub skills:
Accuracy: Influences hit chance, damage done, critical chance..
Guard: Helps you to avoiding being scratched when wearing a weapon.
Maintenance: Helps you to not lower the condition of your weapon when using it.
Accuracy and reloading skills are now part of the sub skill : Ranged.
Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
New crafting: make axe and hammer from stones, tree branch and ripped sheet.
The stone hammer condition decrease when you build things with it (like walls, floor..)
Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
Added a sub menu "Wall" in the construction menu.
Chopping trees can drop branches and/or twigs.
Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
Added trapping skill books.
Traps won't catch animal if a player is around.
Renamed Scavenge in Forage.
Push a zombie on a fence won't make it climb it, but return in attack mode.
Added more chance to hit with a ranged weapon if the target is really close.
No auto age for item being respawned by the server.
Added a 15 mins day length options in sandbox.
Added wine in loot distribution.
Now render the dead body in 3D.
Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.
[BUG FIX]
Fixed issue #000751
Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
Fixed cases where lighting + vision weren't updated when objects were added/removed.
Fixed zombies continuing to thump destroyed objects in multiplayer.
Fixed traps not being updated if the map area containing the trap was never loaded.
Fixed issues placing and interacting with traps.
Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
Fixed corpses sharing inventory with a zombie.
Fixed no zombies spawning after a server soft-reset.
Fixed soft-reset exception with traps.
Fix for missing zombies in Last Stand challenge 2.
No more tree chopping with a frying pan, baseball bat etc.
Sometimes there were 2 trees on the same grid.
Lighting fixed for sand bags.
Fixed issue #652.
Fixed issue #769.
Fixed issue #761.
Fixed issue #784.
Fixed issue #775.
Fixed issue #773.
Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
Fixed some reloading issues.
Fixed an issue with attacking a zombie that was climbing over a fence.
Fixed player corpse inventory sync in MP.
[BALANCE]
Increase the drop rate of petrol can.
Decrease the spawn rate of paintings and farming seeds inside crates.
Increased the water bottle loot rate.
Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
[TRANSLATION]
Updated Russian, Japanese, German, Spanish, Czech and Italian translations.