2.0 "The last stand"

Дата выхода
1 декабря 2014 г.
Платформы
Windows
Список изменений
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dynamic sun concept added
sun textures improved
28 new effects added
improvements to effect textures
planet texture fixes (~170 planet types)
converting all cmp planets to sph
various fixes on ships (loadouts + hardpoints)
market balances done
container market slightly changed
char limitation set back to normal
salin cockpit fix
ship icon updates
updates to equipment mass
atmosphere burn effect updated
rebuild of the lost paradise planetary docking
asteroid billboard texture updates
infocard map updates
intro screen update
version changes
shipclass fixes
encounter fixes in altair
minor stability fixes to the CF storyline
mission design changed
-> higher payment
-> higher difficutly on high level missions
-> high level solar missions introduced
missions on all based checked and updated
mission zones on all systems updated
station textures changed
mission zones removed from mine fields
saturn ring improvement
asteroid field clipping fixed
10 new music tracks added (including new ambients for the different kinds of zones)
1417 comments removed from the systems
8 zone particles edited
difficulty scale moved to the general options
additional audio options added
additional performance options added
option menu items re-arranged
Nebulas retextured
miner zones added
lifter zones added
abandoned mining station added to far point
manufacturing platforms added to far point
area encounter bug fixed
hitpoints of cap ship shields raised and set to non-lootable
mass bug fixed
Arena music dimmed
deadalus gate flipped in order to show towards the station and tradelanes
various fixes on zone orientations
amount of mega roids tripled on 178 zones
midpoint rift asteroid hit detection fixed
16 false “harmful gases” reports removed
513 zones edited for ambient settings
556 asteroid fields improved (depth)
modular station concept added -> 19 modules
76 starspheres recreated (high-res)
109 planets recreated (high-res)
36 new weapons for CF solars
85 new solar loadouts added
Difficulty increase for solars in CF systems
Difficulty increase for solars on high level solar missions
false positive AV report fixed
Azan sur fixed
Coalition Sabre sur fixed
Saracen sur fixed
Mission vendor retextured
explosion damage fix
coalition com helmets added
minor improvements on the FLMM scripts
5 new encounter types added
ship classes fixed
Nebula effects improved
smoke effects improved
sensor echo fixed
Armored transporter docking bug fixed
Kamov hardpoints fixed
Tempest fixed
Vigilant fixed
Seahorse fixed
Rapier fixed
Cayman fixed
Apophis fixed
Nighthawk fixed
Ragnarok docking bug fixed
Shamal fixed
Nike fixed
fluid space texture improved
hyperspace rebuild
48 new moon types added
mouse cursors updated
restart.fl renamed to CFstart.fl to avoid crashes with incompatible savegames
uberstation added -> Freeport 11 model
scanner ranges adjusted
+260 Moons added
Coalition wrecks added
Coalition depots added
DK depots added
DK weapon platforms added
Coalition weapon platforms added
DK buoys added
Coalition buoys added
Coalition gas miners added
Coalition manufacturing platforms added
Coalition holographic docking ring recreated
Coalition mooring fixture recreated
Coalition Solar Plants added
Coalition Communication Satellites added
Coalition Wreck models improved/added
Sovetskaya planetary ring added
Sovetskaya asteroid fields added
Patrol Paths added in Sirius (CF), Coalition space, DK space (inner core) and alien space (inner core)
Rule billboard improved
Nomad Gate glow improved
ASF Station added
CSF Station added
Freeport 11 added
Coalition bar music tracks added
Various texture fixes on coalition bases
2 Wirescreen options added to FLMM -> to improve a few menu elements
Additional FOV variables added to the camera options
F1 block for MP only
Clan base modules added
Hook:
Clan Information System
Clan Bases
Tax/Fine System
Improvements (has to be tested) on Kills from players across several systems
Rename feature for clan leaders
Fix for license detection on chars
Cloaking reworked to probably avoid that players remain cloaked for others
Help reworked
Anti Cheat improved
Consider Players account balance for tax/fine/kills reward
Improved Server Load for several features like Server Information System and CES system
Griffin replaced
Cerberus replaced
Drizzt replaced
Elite Defender replaced
Elder replaced
Eliminator replaced
Enfilade replaced
Geko replaced
Guardian replaced
Gunstar replaced
Hermes replaced
F-180 Hornet Mark II replaced
Hydra Mk III replaced
King Tiger replaced
Iteron Battleship replaced
Marauder replaced
Midnight Hammer replaced
Mirage-X replaced
Murphy replaced
Nexus replaced
Phantom replaced
Rage Bringer replaced
Raptor replaced
Redemption replaced
Seething Fury replaced
SF18 Arrow replaced
Shifter replaced
Silverfish replaced
Shooting Star replaced
Starskipper replaced
Stinger replaced
Thunder replaced
Troop Carrier replaced
V-Fighter replaced
ZX14 Protector replaced
A-9fx Hunter replaced
Angel Wing replaced
APC Freighter replaced
Bowin replaced
Cobra replaced
Fury replaced
Abraxas replaced
Devastator replaced
Dark Angel replaced
Devil replaced
Devilray replaced
Dolphin replaced
Borealis added
Equinox added
Quasar added
Luna Rising added
Headlight hardpoint fixes done on +50 ships
Coalition luxury liner added
Nomad Reaper added
Nomad breeder added
Nomad construction facility added
Reaper retextured and moved from Coalition to Alliance (where it originally belongs to)
359 market icons reworked (a few new icons included)
Serafina resized
Waterford infocard updated
Volume of capital ship engines reduced
Durability of capital ship engines improved
Durability of capital ship weapons improved
Battleship Deliverance infocard changed
Order destroyer added
ship locations readjusted based on storyline
various new ship dealers added
Shavrov transporter added
Goliath transporter replaced
Yao removed
Czar Carrier added
Ramases Carrier added
Badanov fixed + retextured
Kurgan retextured
Kamov Bomber retextured
Kresta fixed
Krelow fixed
Kozlow fixed
Scimitar improved
Coalition Cap ship turrets replaced
possibility to disable new sun effects added to the “high quality effects” FLMM option
dynamic license display added
option to disable license icons added
battleship turrets rebalanced
Maco fighter added
Sun IDs fixed
Pygar shipdealer fixed
poly flipping range adjusted
group mine plugin added
light settings of all CF systems adjusted
plugin configurations improved
missing market icons included
cloud layers added to some planets
license bug on repair ship fixed
random jumps synchronized
nav maps removed from certain systems
encounters around Coalition Rogue bases improved
Coalition cap ships removed from asteroid fields
Reputation changed for alien races
spawn points in DK Altair systems secured
npc spawn crash but fixed
ingame credits updated
Seltos blackhole improved
team npcs added
Cube Arena replaced with Hive System
Custodian System improved
X-3043 System improved
Tarsus System improved
Vega System improved
Telosis System improved
Daedalus System improved
Helios System improved
Seltos System improved
Neophobos System improved
Vespus System improved
Regalis System improved
Casius System improved
Freeport 7 System improved
Arena System improved
Wheel of Sirius System improved
Nephele System improved
Enyo System improved
Enigma System improved
Sekar System improved
Death Valley System improved
Hiruga System improved
Hyperion System improved
Sol System improved
Inner Cloud System improved
The Corridor System improved
Far Point System improved
Sea of Shadows System improved
Oasis System improved
Midpoint Rift System improved
Wanderer’s Pont System improved
Quantos System improved
Purian Lake System improved
Styx System improved
Coloseum System improved
Tomsk System improved
Sovetskaya System improved
Yakutsk System improved
Vorkuta System improved
Mandar System improved
Gurm System improved
Gladius System improved
Kandiris System improved
Hieron improved
Jokusuka improved
Spica improved
Pretoria improved
Tonga improved
Scotia improved
Menton improved
Lemnos improved
Mitra improved
Mira Ceti improved
Ptah improved
Lost Paradise improved
Planet Lost Paradise improved
Unknown 3 improved
Unknown 4 improved
Unknown 5 improved
Venn System improved
Jormdar System improved
Celldra System improved
Sadurn System improved
Pyrddra System improved
Mepther System improved
Ryssk System improved
Weth System improved
Rhuntath System improved
Loret System improved
Zhiklor System improved
Whyr System improved
Lenas System improved
Dras System improved
Minnck System improved
Bimia System improved
Timath System improved
Lintkin System improved
Sorror System improved
Trawtai System improved
Phanchdar System improved
Relenth System improved
Crallard System improved
Gagarin System improved
Kalinin System improved
Guangdong System improved
New Mekka System improved
Er Riad System improved
Nedjef System improved
Meschhed System improved
Inner core system improved
New Hongkong system improved
New Beijing system improved
Dervon System improved
Assris system improved
Kinak system improved
Keltur system improved
Belay system improved
Banysia system improved
white texture bug on low performance settings fixed
155 nebula layouts improved
bases interior retextured
All solar and capital ship LODs checked and adjusted to guarantee 100% seamless appearance
sun effects during tradelane travel improved

1.9 "Dark Ages"

Дата выхода
8 октября 2011 г.
Платформы
Windows
Список изменений
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Balances:
The Capital ships are going to be rebalanced completely…. the cargo space of most ships is getting reduced (trains included)
max cargo space will be either 1500 or 2000
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull
ship prices will get adjusted (mostly raised)
The container market will get more important
Cargo will have influence on the ship handling.
Introduction of mining ships (to go for high value mining areas)

Graphical changes:
All stations and planets get a detail update in CF1.9
All NPC characters are going to be retextured
A complete new interface will be introduced (the first of its kind)

Balances:
The Capital ships are going to be rebalanced completely…. the cargo space of most ships is getting reduced (trains included)
max cargo space will be either 1500 or 2000
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull
ship prices will get adjusted (mostly raised)
The container market will get more important
Cargo will have influence on the ship handling.
Introduction of mining ships (to go for high value mining areas)

CF1.9 Change log (Sunday, July 31st 2011)
– planet in helios renamed
– Coalition scans for illegal cargo now
– Chapter 9 quest done
– Canis sector added
– Assris system added
– Kinak system added
– Keltur system added
– Belay system added
– Banysia system added
– Coalition Hypergate added
– Dom’Kavash Arc added
– version changes done
– Lines in Chat history doubled
– char curruption at max cash fixed
– spin issue with planets fixed
– new interface introduced (one problem remains -> automatically hiding the maneuver bar in space remains bugged on the new interface (dunno why))
– new font introduced
– lvl requirement to by equipment and ships removed
– Ragnarok Gunship size reduced by 20% and mount moved (fixed the docking problems)
– commodity volumes changed
– material reflections improved
– mission payout doubled
– clan billboards moved up to prevent docking probs with battleships
– additional light effects added to sol and styx
– various retexturing on vanilla models
– fixed problem with black triangles at dock/launch sequences in asteroid fields when adv. shader is active
– fixed problem with graphical problem with jumpholes when adv. shader is active
– Jump effects redesigned
– large asteroids retextured
– effect improvements finished
– texturing work on cityscapes, planetscapes, bases and other cinematic scenes finished (overall 170 scenes with several thousand of improvements)
– texturing on artificial solar objects finshed
– 340 lines of flmm code added for new interface option
– new visual effect for the dark reign ion cannons created
– new sound effect for the dark reign ion cannons created
– projectile speed of the dark reign reduced by 50% to improve the visibility (it is still deadly enough)
– several other visual effects got a fine tuning
– minor correction done to the sound layout
– work on the natural solar retexturing finished
– additional light effects placed on several systems to create a special atmosphere
– asteroid billboards updated (2 highres versions)
– color correction on dyson sphere
– deimos + phobos added to sol
– Black Eagle – retextured (black plates with red glow)
– the new interface got reworked in order to work with low performance settings (eventhough it looks ugly but it cant be made better)
– font recolored based on the new interface (only for that interface)
– all atmospheres of the custom planets got recreated to fit better
– saturn ring improved
– uranus ring improved
– rings added to jupiter and neptune as all gas planets have rings (neptune ring is barely visible – but thats normal)
– hit detection of custom planets improved
– sol sun rebuild
– additional light effects added to various zones in all systems
– Mars moons added (phobos, deimos)
– Jupiter moons recreated and ganymede added
– Pluto and Charon recreated
– 2 Uranus moons added (Proteus and Nereid)
– Neptune moon Miranda added
– Saturn moons (Titan, Rhea and Thethys) recreated
– Saturn moons (Iapetus, Dione, Enceladus and Mimas) added
– Reputation fxed to the MP done
– the final remaining crash issue got fixed (at least it should be fixed now)
– Planetary spin values improved
– Support for nomad missions enabled
– asteroid billboards recreated (high-res) -> 2 versions (plain rock, rock with dust)
– 14 new asteroid models included (mega roids for the new mining concept)
– Planet Lost Paradise retextured
– Capital ships rebalanced
– Battleship Turret mounts removed from cruisers, destroyers and gunboats (these ships have preset turrets now)
– Shipdealer added to Baltimore Shipyards
– Liner and Prison ship now available to be bought
– liberty cruiser maingun improved
– 3 new cruiser/destroyer mainguns added
– 4 new gunboat mainguns added
– liberty gunboat added (so far liberty didnt have a ship of that class)
– battleship torpedoes added
– stock values for equipment corrected
– Coalition Torpedo Launchers removed from stations (they will be mounted by default on bombers)
– Hades Bomber edited
– Battleship Deliverance added
– Chimera recreated (hopefully works now -> i had no probs in SP so far)
– NPC/Mission balancing done (difficulty of the NPCs in NY and in the first missions reduced by up to 40%; difficulty of later missions slightly increased)
– AI Improved (better gunners)
– kasperski warnings fixed
– new laser effects and sounds created
– repair laser added (only usable with repair ship) -> short range laser with directional beam
– new mining ship added
– mining laser added (only usable with mining ship) -> short range laser with directional beam
– overall max dynamic asteroid loot tripled
– dynamic asteroid loot drop chance decreased by one level each (100% chance -> 50% chance; 50% -> 33%; 33% -> 25%)
– 14 different kinds of dynamic megaroids added (holding a max of 500 units loot; random and spare appearance of those roids; can only be cracked with mining lasers)
– 194 asteroid fields edited with above settings
– most of the reworked character models included
– Ragnarok railgun can not be sold any longer (players which carry such turrets will damage their chars)
– Order HQ is no longer dockable in direction to mars
– Additional random mission loot added for specific factions
– comets added to the systems
– all explosions improved
– improved effects for nomads
– armor upgrades have influence on top speed now
– several improvements to battleship ai
– Ragnarok Gunship Railgun adjusted to reduce the chance of random client crashes (when used en masse)
– Battleship AI of ASF/CSF adjusted (Ships will keep fighting instead of fleeing when heavily damaged)
– ASF/CSF Capital ships spawn damaged by default (as theoretical result of previous battles in x-3043)
– Problem with ships launching from docking rings fixed (they no longer wait for some time before activating the engines)
– Dynamic Asteroid billboards improved
– trading value of cargo pods increased to a base value 500000 (will make trading them valueable again)
– mass added to cargo pods, commodities and armors (reduces the acceleration of heavy loaded ships slightly)
– weight reducers optimized
– intro scripts randomized
– planet pygar is not dockable
– rotation of all planets reduced
– alternative shader script intoduced (color correction by huor)
– additional ship balances done
– UAC logo removed
– Escape Pod prices adjusted
– trade limit lifted
– debris bug in neophobos fixed
– some fixes to some vanilla weapons
– the dual mine launcher got replaced with the new Revelation Mine Launcher (The Revelation Mine Dropper is the succeeding model of the Dual Mine Dropper. The previously seperated explosive charges of the original mines are now put into two chambers of a single capsule, which will crack when the target is hit. The resulting explosion is due to the higher compression rate and the close distances between the two chambers more powerful than with previous versions of this mine type. Dual Mine types are getting completly replaced by this new technology.) – you dont need to do anything or worry about your chars… the dual mines will automatically turn into revelation ones
furthermore the impulse settings were removed from that mine type and the explosion damage increased by 2.5; the mine model got replaced with a simplier one that will cause less lag; the refire rate has been adjusted to the same lvl that other mine droppers have.
– the number of mines has been limited for all mine droppers
– bullpup textures changed
– minor error on one of the sol intro scripts fixed
– ASF/CSF Battleship rank design changed to display battleship names
– countless infocard changes done
– all intro scripts got reworked (more details, less bugs)
– inner core energetic space reworked (less graphic lag)
– all nebulas reworked (higher details)
– “the race” intro script edited and included in the new ASF/CSF intro option
– 2 additional ASF/CSF intro scripts created
– 3 inner core intro scripts added and included in a new option
– 2 new DK solars added (semi station type)
– requested battleship class info added (but not in the requested way – other class names and no new descriptions as the ships have good ones already)
– low res nebula clouds added to the flmm options
– werewolf texture fixed
– singleplayer rewards are now 10 times higher
– Nomad Strike Carrier rebuild
– Nomad Lich, Haunt and Bomber improved
– music in sol replaced
– Mission 14: Crossfire Chapter 1 – Orillion
– Mission 15: Crossfire Chapter 1 – New threat
– Mission 16: Crossfire Chapter 1 – Battle of X-3043
– Mission 17: Crossfire Chapter 2 – Kusari Fleet
– Mission 18: Crossfire Chapter 2 – Origins
– Mission 19: Crossfire Chapter 2 – Liberation
– Mission 20: Crossfire Chapter 3 – Nephele
– Mission 21: Crossfire Chapter 3 – Smugglers Journey
– Mission 22: Crossfire Chapter 4 – Paradise Lost
– Mission 23: Crossfire Chapter 4 – The Order
– Mission 24: Crossfire Chapter 5 – Coalition
– Mission 25: Crossfire Chapter 5 – Cease fire
– Mission 26: Crossfire Chapter 6 – Brennigan’s Coordinates
– Mission 27: Crossfire Chapter 7 – New Worlds
– Mission 28: Crossfire Chapter 7 – Hyperspace
– Mission 29: Crossfire Chapter 8 – Utopia
– Mission 30: Crossfire Chapter 8 – Ancient World
– Mission 31: Crossfire Chapter 8 – Science Project
– Mission 32: Crossfire Chapter 8 – Inner Core
– Mission 33: Crossfire Chapter 9 – The Kavash
– Mission 34: Crossfire Chapter 9 – Device
– standard cursor improved
– vanilla cursor bug in activation script fixed
– 2 new cursor sets added
– Badlands exclusion retextured
– jumphole effect improved
– new launcher design created
– SA logo changed
– system tickers improved
– bribe value raised
– reputation system included for equipment and ships (you need to have a relative good reputation to buy them)
– multiplayer content got removed from the singleplayer campaign (clan billboards, rules infront of manhattan, etc)
– access to the CF systems got removed during the first 13 missions (as these systems are just being exploring bit by bit during the following missions)
– new commodity added “Supplies” -> for the CF Conquest System
– resizing all CF1.82 custom ships is meanwhile done (due to balance reasons)
– a new SWAT Opener movie was created (well that means a low res version is done while the high res version is currently being rendered)
– CF Launcher version 3.1 added (with improved update and anticheat)
– hardpoint error on the cobra fighter fixed
– NPC cargo volumes readjusted (this fixes a problem with mass settings for utility ships and prevents massive train raids)
– turret zoom added (limited use)
– dynamic singleplayer difficulty added (has no effect on chars below lvl 20; above that a difficulty curve will take influence on NPCs)
New ship Claw added
New ship Flathead added
New ship Foxhound added
New ship Vigilant added
New ship Seahorse added
New ship Rapier added
New ship Cayman added
New ship Apophis added
New ship Colony Ship added
New ship Yggdrasil Battleship added
New ship Inquisitor Dreadnought added
New ship Celestis Dreadnought added
New ship Navitas Battleship added
New ship Maelstrom Battleship added
New ship Harbinger Dreadnought added
New ship Retribution Battleship added
New ship Manticore Dreadnought added
New ship Iteron Battleship added
New ship Thorax added
New ship Catalyst added
New ship Nighthawk added
Sretensk Hideout added
Chkalovsk Rogue Base added
Achinsk Station added
(3 Coalition Rogue stations)
Coalition Rogue bribe added
Mission 28: Crossfire Chapter 7 – Hyperspace has just be removed from the mod

1.82 "The Inner Core"

Дата выхода
19 сентября 2010 г.
Платформы
Windows
Список изменений
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Category fixes:
Stability improved
All crash issues fixed
Planetary zone fixes on custom planets created
Fixes on NPC spawn behaviour
Fix of encounter settings
Fixed to solar object surfaces
Fixed capital ship turret view positions (Rheinland Battleship, Kusari Battleship, Bretonian Battleship)
Yakutsk gate rotation fixed
Reputation of Utopia Battleship fixed
Dervon freeze issue fixed
FLMM dll fix applied
Mines in Omega41 are functional again
Chimera fixed
Vfighter fixed
Venom mk2 fixed
Minor ship changes and fixes applied
Sidewinder Station description in Alaska fixed
Fixed the system display on the universe map
Sol Warp bouys fixed
Exhaust of Lagg's primary thrusters fixed
Display options for Utopia and Dervon fixed
Tradelane hard point shifting due to hard coded settings fixed
Correction of Hades info card
Dynamic economy activated
Reactivation of Sol encounters
Dervon/Ancients exploit fixed
Rebalances to various ships
And many other minor fixes
Category add-ons:
Made alien guns such as Kelyrd or W'ar-sy harder to destroy when mounted on a player ship
ASF / CSF result system reactivation
Putting the PX logo to Alaska, UR logo to Nephele, SA logo to Omega 3
Modifying the SMG logo position to be visible after jumping in Hiruga
open NY for attacks above level 50
New nav maps + icons
Update of CF splash screen
Mooring ability added
13 new cityscapes added
37 star spheres recreated
51 ships retextured
5 stations retextured
Ranks added
Rank to LVL 100 are now possible in singleplayer
Repair buoys added
Various changes on the SP balance
Update clans/systems scrolling in the CF launcher
Background changes in Arena
Voice fixes for the Vorkuta stations
And many more improvements

1.7

Дата выхода
6 июля 2007 г.
Платформы
Windows
Список изменений
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Релизная версия клиента модификации