3.611

Дата выхода
2 мая 2013 г.
Платформы
Windows
Список изменений
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PoP 3.6 changes (not save game compatible with previous versions):
Player Knighthood Order
Player king mercenary parties from different factions
The Melitine Empire: a new minor faction
New unique spawns from foreign factions (Mettenheim, Veccavia, Barclay, Melitine)
Order ranks and stronghold
New Order quests (tournament, challenge, rivalry, GM quest)
Randomly generated minor knighthood Orders; sometimes created by lords
Numerous new Order, Noldor and other map dialogs
Prettier female faces (corprus OSP)
Large minor faction spawns sometimes siege and sack nearby towns.
Order war parties of the main kingdom Orders sometimes spawn and actively assist their kingdom
Kings sometimes found Orders if they don't have a chapterhouse yet
Recruiting Order Sergeants similar to recruiting Order Knights
Liege lord troops culture switchable to the player's kingdom culture through a dialog.
Can give troops to your kingdom or your village militias (if they have <100 troops)
Traveler NPCs in taverns give locations of the two booksellers.
Sell all prisoners dialog
Ramun gives locations of random unhired companions if you sell him slaves
Talk to Guildmaster menu option for towns
Order and minor factions relations report within the faction relation report
Ability to rename your party and Order (Camp->Take action)
Heretics and Snakes drop books that are useful to Orders (membership required)
Siege defense: inventory chest at defender spawn point (to refill ammo and change gear)
Camp menu: review and drill your troops
Renown costs for Order knights increased a lot and depend on relations as well as honor
Updated Order factions hostility matrix
No more instaloss with Scorpion Assassin ambushes. Only one or two spawned.
Valkyries' axes were too short, they got a better weapon.
Get -2 RTR if attacking during a truce
Removed horses from D'Shar Bowmen and Dervishes
Changed Elixirs to give half the stats bonuses from the 4th use onwards
Order bounty quest quota tweaked down
Spawn small Noldor patrols more frequently (now in line with other minor factions, every 33 hours)
Tweaked up the endgame low spawning rates of Mysts and Heretics
Limited generated Order knights and sergeants in garrisons to about 30 and 50 - there were too many in the end game
Leth doesn't let you see his equipment until you are level 30
Get less payment as a kingdom merc, it was too exploitable.
Nerfed a notch the Fierds party sizes
Small increase to rare spawn spawning rates (since they get mobbed by kingdoms too often)
Bugfix: Order sergeants had autocalc values of 0
Bugfix: (Native bug) Companion missions lasted half the time advertised
Bugfix: (Native bug) Loaned companions (quest) disappeared if the lender lord disappeared
Bugfix: The trading villagers (quest) would rarely turn into an ordinary villager party
Bugfix: (Native bug) Gained 3x3 RTR instead of 3 for peace, and 0 RTR instead of 15 for marriage
Bugfix: Fixed Notes and other headings positions
Bugfix: Wolfbode now counts towards Myst supression