1.0.3

Дата выхода
20 июня 2014 г.
Платформы
Windows
Список изменений
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• Fixed a potential crash that could occur if two buildings overlapped.
• Fixed splitting or emptying herds from pastures. This will no longer cause small pastures to become overfull.
• Added an option to set the scale of status icons. This is useful in ultra wide resolutions where the icons become large.
• Fixed a bug that caused large population cities to randomly unassign workers.
• Fixed a pause/lag that would occur as the game reassigned workers to new professions.
• Fixed a bug that allowed the edges of tunnels to overlap other buildings.
• Fixed an infinite loop that occured using the path tool when a citizen couldn’t get from home to a workplace.
• Citizens without a workplace will once again do any job on the map.
• Citizens that have jobs will generally still stay near their workplace unless work to be done has been around for several months and no general laborer has done it.

1.0.2

Дата выхода
30 апреля 2014 г.
Платформы
Windows
Список изменений
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• Citizens are now more effective at fighting fires and putting them out.
• When fires break out, citizens fighting the fire now run at high speed.
• Citizens working in an area where a fire breaks out will now be interrupted to help fight the fire.
• Fixed a bug that caused non-laborers to not fight fires.
• Citizens fighting fires will only be interrupted by sickness, freezing, or starving.
• Citizens will now only search for water in an area around the fire. Far inland areas need wells for fires to be fought.
• Increased the number of citizens that can fight a single fire to 50.
• Increased the area of effect for citizens fighting a fire.
• If enough water is brought to a building on fire, the chance of the fire spreading is lowered.
• Fixed a bug that caused buildings on fire not to be high priority.
• Fixed a major slowdown in large towns when fires break out.
• If citizens are already walking to get food at a distance location and become starved, they’ll now interrupt the walk and get food at the closest market or storage barn.
• If citizens are working far from home and become hungry, they’ll eat food from their home as if they brought food with them. This will not interrupt the current task. If no food is available at home they will interrupt the walk and get food at the closest market or storage barn.
• Because citizens can eat from home when far away, they can better deal with freezing, and visit a warm place when needed.
• Fixed a bug that caused citizens not to warm up when eating at home in some cases.
• Citizens now won’t be assigned far away tasks without a specific profession (pickups, gathering, clearing, etc) unless the tasks have been around for a long time, or haven’t been assigned to someone local. This keeps citizens far away from walking across the map in most cases.
• Citizens now limit the distance they’ll walk in the winter when it is very cold.
• Tombstones now decay in 4-6 years instead of 13-17.
• Existing tombstones have had their decay time reduced by half.
• The trading post volume was been increased to 60000. This allows larger auto purchases to occur without overflowing storage. Existing trading posts need to be removed and replaced for this change to take effect.

1.0.1

Дата выхода
Март 2014 г.
Платформы
Windows
Список изменений
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• Fixed a bug causing save games to fail. (issue 140210-00026)
• Fixed a crash in the music player (issue 140210-00004)
• Fixed a startup crash when a video card doesn't support depth sampled textures (issue 140210-00008)
• The startup menu scene no longer displays the last seen area. (issue 140210-00015)
• Added a command line switch /dx9 to force the game into dx9 mode.
• Added a command line switch /dx11 to force the game into dx11 mode.
• Added a command line switch /windowed to force the game to start windowed instead of fullscreen.