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19.06.2014
Дата выхода
19 июня 2014 г.
Платформы
Windows, Mac OS X
Список изменений
Показать (23)
• The Item Editor
• The New UI
• Farming
• Fixed airdrops – they will now spawn around noon daily!
• Fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
• Fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
• Fixed extreme shadow flickering in buildings
• Fixed smoke signal not being influenced by lighting
• Fixed the fade from black starting too late after respawn
• Fixed the floating grass bug
• Fixed the first command entered into the console not working on OSX
• Tweaked tree billboard colors to better fit their mesh colors
• Added more control over image effects using the gfx console convars:
• gfx.ssaa true/false (enable/disable screen space anti-aliasing)
• gfx.grain true/false (enable/disable radiation grain effect)
• gfx.shafts true/false (enable/disable sun shafts)
• gfx.damage true/false (enable/disable damage indicators)
• Added the console convar render.frames to limit the maximum fps to render
• Made lower quality levels automatically disable some image effects for better performance
• Added render.distance (0-1, default 0.2) to adjust the draw distance
• This is currently only affecting the static rocks
• Enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
• Improved cloud synchronization to reduce situations where clouds have to jump around
• The New UI
• Farming
• Fixed airdrops – they will now spawn around noon daily!
• Fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
• Fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
• Fixed extreme shadow flickering in buildings
• Fixed smoke signal not being influenced by lighting
• Fixed the fade from black starting too late after respawn
• Fixed the floating grass bug
• Fixed the first command entered into the console not working on OSX
• Tweaked tree billboard colors to better fit their mesh colors
• Added more control over image effects using the gfx console convars:
• gfx.ssaa true/false (enable/disable screen space anti-aliasing)
• gfx.grain true/false (enable/disable radiation grain effect)
• gfx.shafts true/false (enable/disable sun shafts)
• gfx.damage true/false (enable/disable damage indicators)
• Added the console convar render.frames to limit the maximum fps to render
• Made lower quality levels automatically disable some image effects for better performance
• Added render.distance (0-1, default 0.2) to adjust the draw distance
• This is currently only affecting the static rocks
• Enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
• Improved cloud synchronization to reduce situations where clouds have to jump around
25.02.2014
Дата выхода
25 февраля 2014 г.
Платформы
Windows, Mac OS X
Список изменений
Показать (4)
• New Sky.
• New Water.
• OSX and Linux Fixes.
• Item Durability.
• New Water.
• OSX and Linux Fixes.
• Item Durability.
17.02.2014
Дата выхода
17 февраля 2014 г.
Платформы
Windows, Mac OS X
Список изменений
Показать (6)
• Fixed unicode not working in name tooltips
• Fixed people using colours in name tooltips
• Removed ‘hatchet to gather’ tooltips
• Added whitelist servers
• Fixed broken explosives
• Fixed being killed by harvesting resources
• Fixed people using colours in name tooltips
• Removed ‘hatchet to gather’ tooltips
• Added whitelist servers
• Fixed broken explosives
• Fixed being killed by harvesting resources
12.02.2014
Дата выхода
12 февраля 2014 г.
Платформы
Windows, Mac OS X
Список изменений
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• Resources should maybe hopefully not kill you anymore while harvesting them
• Wolves should actually scare other AI when they are chasing or attacking something
• Last chunk of rock should be on the ground instead of hovering
• You can’t place shelters ontop of people anymore and lock them in
• You can’t build stuff on top of large spiked walls anymore
• You can’t build barricades on top of barricades anymore
• Fixed a minor issue with spawning wildlife and resource nodes which could cause some console spam on the server
• AI figures out it can’t get to you much sooner and knows to retreat
• Shelters decay is active for sure and they will disappear
• Metal window bars are thinner and easier to shoot out of
• Wolves should actually scare other AI when they are chasing or attacking something
• Last chunk of rock should be on the ground instead of hovering
• You can’t place shelters ontop of people anymore and lock them in
• You can’t build stuff on top of large spiked walls anymore
• You can’t build barricades on top of barricades anymore
• Fixed a minor issue with spawning wildlife and resource nodes which could cause some console spam on the server
• AI figures out it can’t get to you much sooner and knows to retreat
• Shelters decay is active for sure and they will disappear
• Metal window bars are thinner and easier to shoot out of
07.02.2014
Дата выхода
7 февраля 2014 г.
Платформы
Windows, Mac OS X
Список изменений
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Wildlife Was Improved
• No longer exploitable by walking backwards
• Fears hostile wildlife
• Reacts to gunshots
• Hostile wildlife retreats if it cannot find a path to you
• Wildlife should not jump up and switch to random angles anymore
• Removed white wolf
Resource Objects Were Improved
• Added new models for wood & stone resources
• Wood & stone resources change model to indicate their quantity
• Added another stone resource – contains mostly stone
Other Changes
• Fixed bugs with the level (such as rocks intersecting buildings)
• The ‘oil tank’ area has been modified with cover
• Workbenches make you craft faster when standing next to them
• Added new player animations
• Improved melee attack animations
• Grass textures have been improved
• Footstep sounds will never play the same sound as the one previously played
• Added locked backpacks and lockpicks test ( off by default )
• When you die your backpack is locked for everyone else but you for a time
• Someone else can use a lockpick tool to bypass this time
• Lockpick tools are a default blueprint
• You can’t use lockpicks on doors
• The amount of time the backpack is locked for is per-server and can be set to 0
• No longer exploitable by walking backwards
• Fears hostile wildlife
• Reacts to gunshots
• Hostile wildlife retreats if it cannot find a path to you
• Wildlife should not jump up and switch to random angles anymore
• Removed white wolf
Resource Objects Were Improved
• Added new models for wood & stone resources
• Wood & stone resources change model to indicate their quantity
• Added another stone resource – contains mostly stone
Other Changes
• Fixed bugs with the level (such as rocks intersecting buildings)
• The ‘oil tank’ area has been modified with cover
• Workbenches make you craft faster when standing next to them
• Added new player animations
• Improved melee attack animations
• Grass textures have been improved
• Footstep sounds will never play the same sound as the one previously played
• Added locked backpacks and lockpicks test ( off by default )
• When you die your backpack is locked for everyone else but you for a time
• Someone else can use a lockpick tool to bypass this time
• Lockpick tools are a default blueprint
• You can’t use lockpicks on doors
• The amount of time the backpack is locked for is per-server and can be set to 0
25.01.2014
Дата выхода
25 января 2014 г.
Платформы
Windows, Mac OS X
Список изменений
Показать (25)
Shared Doors
• You can now set a passcode on a door and share it with other people – Hold E to set the passcode
• Once they’ve entered the passcode they can open and close the door until you change it.
• This also works on gates.
• In addition, you can set a door to be unlocked so anyone can use it without a passcode
Grass Improvements
• Grass runs twice as fast as it used to
• Grass looks way better
• Grass shouldn’t flicker on ATI cards anymore (but let us know if it does)
• Grass has improved sound effects
Beds & Bags
• Sleeping bags now reset the use timers of all your other sleeping bags in a 100m radius. This prevents base “zerging”
• Beds were added! – These can only be placed inside a house with a roof and act like the old sleeping bags did
Other changes and fixes
• Added vsync option
• RCon now receives msgid 4 containing all console output
• Opening boxes no longer resets decay – old things should actually disappear now
• Added HUD indication so you know when you’re voice chatting
• Fixed exploit where mouse sensitivity reduced weapon sway
• Added a delay to repairing objects after they have been damaged
• Metal structures now need metal to repair instead of wood
• Fixed random headshot sound that would happen when shooting near the top of inanimate objects
• Camp fire particles are no longer visible at long range (should help with performance)
• You can only repair something 5 seconds after it last took damage
• Servers can now be added to favourites by clicking the star on the left
• You can now set a passcode on a door and share it with other people – Hold E to set the passcode
• Once they’ve entered the passcode they can open and close the door until you change it.
• This also works on gates.
• In addition, you can set a door to be unlocked so anyone can use it without a passcode
Grass Improvements
• Grass runs twice as fast as it used to
• Grass looks way better
• Grass shouldn’t flicker on ATI cards anymore (but let us know if it does)
• Grass has improved sound effects
Beds & Bags
• Sleeping bags now reset the use timers of all your other sleeping bags in a 100m radius. This prevents base “zerging”
• Beds were added! – These can only be placed inside a house with a roof and act like the old sleeping bags did
Other changes and fixes
• Added vsync option
• RCon now receives msgid 4 containing all console output
• Opening boxes no longer resets decay – old things should actually disappear now
• Added HUD indication so you know when you’re voice chatting
• Fixed exploit where mouse sensitivity reduced weapon sway
• Added a delay to repairing objects after they have been damaged
• Metal structures now need metal to repair instead of wood
• Fixed random headshot sound that would happen when shooting near the top of inanimate objects
• Camp fire particles are no longer visible at long range (should help with performance)
• You can only repair something 5 seconds after it last took damage
• Servers can now be added to favourites by clicking the star on the left
21.01.2014
Дата выхода
21 января 2014 г.
Платформы
Windows, Mac OS X
Список изменений
Показать (5)
• An attempt was made to fix ghost/desync
• Fall damage & suicide exploit fixed
• Reduced lag when entering areas with lots of objects in them (big structures)
• Rubber banding/network correction is a bit smarter
• Laser/Flashlight on bolt action rifle/revolver are now fixed and point forward
• Fall damage & suicide exploit fixed
• Reduced lag when entering areas with lots of objects in them (big structures)
• Rubber banding/network correction is a bit smarter
• Laser/Flashlight on bolt action rifle/revolver are now fixed and point forward
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