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Patch 2777
Дата выхода
28 июня 2014 г.
Платформы
Windows
Список изменений
Показать (113)
Charge Dash
http://i.imgur.com/I1KMhQ8.gif
We’ve added a charged version of dash. You can perform this by charging to Tier 2 and holding Roll to dash. During the dash cooldown you take 50% extra damage and can’t block stars.
• charge to Tier 2 and roll to execute a charged dash
• gave dash a 0.4 locktime so players can use it to cancel into attacks
• players take 50% more damage during the charge dash cooldown (2.5s) and can’t autoblock throwing weapons
• charge dash also triggers roll cooldown so rolls (and therefore wallruns) cannot follow charge dash
http://i.imgur.com/2y6iKhK.gif
(charge dash cancelled into a jump)
http://i.imgur.com/HvGPh5s.gif
Parries
Tracers now extend for 0.35 seconds past the designed period that can be used for parrying.
• 0.35s tracer extension
• parries now maintain momentum of the attack
• reduced overall knockback for parries
• increased recovery time from equal tier parries from 0.5 to 0.6
• increased max allowed tracers from 12 to 20 vertices
Phalanx
• upped the speed of Phalanx heavy Tier 1 slightly, Tier 2 a bit more, and Tier 3
• lock times changed from Tier1 from 1.35 to 1.0, Tier 2 1.2 to 0.9, Tier 3 1.9 to 1.6
• slight animation fixes for Phalanx heavy t3 and re-recorded tracers
http://i.imgur.com/vyZZ6IU.gif
Pure
• making Pure F2T1 move further and stab further (roughly 1 square more range total) to match Fast 3 Tier 1
• swapping Pure F3T1 with F3T2, including lock times, knockback, but not damage
• the new F3T2 now does 20 damage instead of 19
• sped up Pure heavy left Tier 1 by moving its attack earlier in the animation
• Pure heavy left damage Tier 1 is now 20, Tier 2 24, Tier 3 28 (used to be 34, 36, 38 respectively)
• reduced Pure’s balanced Tier 1 tracer amount (from ending at 0.8 to 0.7)
http://i.imgur.com/ky8qFAB.gif
Scimitar
Overhauled scimitar damage output and special ability
• Stance Cancel now replaces side cancelling, you can switch stances and attack to cancel the current attack
• The rules for Stance cancel are identical to side cancelling (can’t cancel the last attack in a string, cancel timing is the same per stance as side cancelling)
• changed forward multihit scale to 1.0 (now same damage per multihit)
• increased forward multihit-rate from 0.2 to 0.12 (more multihits, same as Jian)
• changed damage from 20% global to 50% for forward and 40% for side
Rapier
Changed Rapier’s forward attacks to multihit which causes them to combo and work better with balanced stance.
• forward attack multihits rate now same as scimitar side attacks
• forward attack multihit scales at -60% per attack
• forward attack damage is now at 50% (and still modified by attack angle)
• increased heavy damage from 60% to 70%
• gave Rapier min tier damage, 4 for Tier 1, 6 for Tier 2, 8 for Tier 3
• slightly increased movespeed for Rapier Guard
Katana
• +30% faster recovery for side attack parries
• Katana no longer has its fast attack debuff (80%) and now hit at full damage with fast
Jian
• making Jian recovery bonus on hit activate vs block
Blocking (Longsword and Scimitar)
• added post-attack block cooldown (0.15s)
Recovery Attack
• sped up recovery attack by 3 frames
General
• Allow changing loadout during duel warmup
• Added scrollbars to scoreboard
Fixes
• updated libcurl and openssl to latest version
• fixed prediction errors after attacking
• added a workaround for a particles related shutdown crash
• fixed russian parsing in fonts to always be set to true
• changed rendered tracer fade out to scale the geometry instead of
• shifting uvs past 1.0 because basically all workshop tracer textures do not
• clamp uvs and therefore look terrible while fading out
• improved networking performance of various stance type vars
• fixed a stability issue with keyvalue scripts
• hidden training games in server browser
• fixed 2v2 spawn on District RoofTop
• fixed 2v2 spawns for duel_monastery so that they aren’t floating over the ground. 4 spawns fixed in the Courtyard, and 1 in the Antechamber
• fixed parsing multiple urls in richtext control
• fixed sword anims not playing
• fixed a potential workshop item update issue for subscribers
Misc
• Stacatto Black now uses animations for deployment and retracting.
Community Map
• added player clip to elevator to stop players accessing no-drawn area.
• added camera clip to elevator to also stop camera getting jammed up there.
• added wallrun clip to shutters on ground floor main mall area
• removed floating glass from art gallery.
• removed door and retina scan models found inside wall brushes.
• Reduced light_spot brightness in circular welcome room to 100 from 150
• Reduced rope thickness of ropes in elevator to 0.5 from 1
• Reduced rope thickness of monitor ropes from to 1 from 2
• removed traffic cone prop (wasn’t rendering) from shop window.
• added go-board plus cushions to shop window.
• Some other minor bits and pieces.
http://i.imgur.com/wDQF0s3l.png
Modding
• Character models and animation scripts released on github: https://github.com/punyhumangames/bscharacters
• Map source files released on github: https://github.com/punyhumangames/bsmaps
• Game balance scripts released on github: https://github.com/punyhumangames/bsbalance
○ You can now make pull requests for game balance and we will check them out. If they’re good, we’ll add them to the Nightly build
• Adding spine4 to mask bones
http://i.imgur.com/I1KMhQ8.gif
We’ve added a charged version of dash. You can perform this by charging to Tier 2 and holding Roll to dash. During the dash cooldown you take 50% extra damage and can’t block stars.
• charge to Tier 2 and roll to execute a charged dash
• gave dash a 0.4 locktime so players can use it to cancel into attacks
• players take 50% more damage during the charge dash cooldown (2.5s) and can’t autoblock throwing weapons
• charge dash also triggers roll cooldown so rolls (and therefore wallruns) cannot follow charge dash
http://i.imgur.com/2y6iKhK.gif
(charge dash cancelled into a jump)
http://i.imgur.com/HvGPh5s.gif
Parries
Tracers now extend for 0.35 seconds past the designed period that can be used for parrying.
• 0.35s tracer extension
• parries now maintain momentum of the attack
• reduced overall knockback for parries
• increased recovery time from equal tier parries from 0.5 to 0.6
• increased max allowed tracers from 12 to 20 vertices
Phalanx
• upped the speed of Phalanx heavy Tier 1 slightly, Tier 2 a bit more, and Tier 3
• lock times changed from Tier1 from 1.35 to 1.0, Tier 2 1.2 to 0.9, Tier 3 1.9 to 1.6
• slight animation fixes for Phalanx heavy t3 and re-recorded tracers
http://i.imgur.com/vyZZ6IU.gif
Pure
• making Pure F2T1 move further and stab further (roughly 1 square more range total) to match Fast 3 Tier 1
• swapping Pure F3T1 with F3T2, including lock times, knockback, but not damage
• the new F3T2 now does 20 damage instead of 19
• sped up Pure heavy left Tier 1 by moving its attack earlier in the animation
• Pure heavy left damage Tier 1 is now 20, Tier 2 24, Tier 3 28 (used to be 34, 36, 38 respectively)
• reduced Pure’s balanced Tier 1 tracer amount (from ending at 0.8 to 0.7)
http://i.imgur.com/ky8qFAB.gif
Scimitar
Overhauled scimitar damage output and special ability
• Stance Cancel now replaces side cancelling, you can switch stances and attack to cancel the current attack
• The rules for Stance cancel are identical to side cancelling (can’t cancel the last attack in a string, cancel timing is the same per stance as side cancelling)
• changed forward multihit scale to 1.0 (now same damage per multihit)
• increased forward multihit-rate from 0.2 to 0.12 (more multihits, same as Jian)
• changed damage from 20% global to 50% for forward and 40% for side
Rapier
Changed Rapier’s forward attacks to multihit which causes them to combo and work better with balanced stance.
• forward attack multihits rate now same as scimitar side attacks
• forward attack multihit scales at -60% per attack
• forward attack damage is now at 50% (and still modified by attack angle)
• increased heavy damage from 60% to 70%
• gave Rapier min tier damage, 4 for Tier 1, 6 for Tier 2, 8 for Tier 3
• slightly increased movespeed for Rapier Guard
Katana
• +30% faster recovery for side attack parries
• Katana no longer has its fast attack debuff (80%) and now hit at full damage with fast
Jian
• making Jian recovery bonus on hit activate vs block
Blocking (Longsword and Scimitar)
• added post-attack block cooldown (0.15s)
Recovery Attack
• sped up recovery attack by 3 frames
General
• Allow changing loadout during duel warmup
• Added scrollbars to scoreboard
Fixes
• updated libcurl and openssl to latest version
• fixed prediction errors after attacking
• added a workaround for a particles related shutdown crash
• fixed russian parsing in fonts to always be set to true
• changed rendered tracer fade out to scale the geometry instead of
• shifting uvs past 1.0 because basically all workshop tracer textures do not
• clamp uvs and therefore look terrible while fading out
• improved networking performance of various stance type vars
• fixed a stability issue with keyvalue scripts
• hidden training games in server browser
• fixed 2v2 spawn on District RoofTop
• fixed 2v2 spawns for duel_monastery so that they aren’t floating over the ground. 4 spawns fixed in the Courtyard, and 1 in the Antechamber
• fixed parsing multiple urls in richtext control
• fixed sword anims not playing
• fixed a potential workshop item update issue for subscribers
Misc
• Stacatto Black now uses animations for deployment and retracting.
Community Map
• added player clip to elevator to stop players accessing no-drawn area.
• added camera clip to elevator to also stop camera getting jammed up there.
• added wallrun clip to shutters on ground floor main mall area
• removed floating glass from art gallery.
• removed door and retina scan models found inside wall brushes.
• Reduced light_spot brightness in circular welcome room to 100 from 150
• Reduced rope thickness of ropes in elevator to 0.5 from 1
• Reduced rope thickness of monitor ropes from to 1 from 2
• removed traffic cone prop (wasn’t rendering) from shop window.
• added go-board plus cushions to shop window.
• Some other minor bits and pieces.
http://i.imgur.com/wDQF0s3l.png
Modding
• Character models and animation scripts released on github: https://github.com/punyhumangames/bscharacters
• Map source files released on github: https://github.com/punyhumangames/bsmaps
• Game balance scripts released on github: https://github.com/punyhumangames/bsbalance
○ You can now make pull requests for game balance and we will check them out. If they’re good, we’ll add them to the Nightly build
• Adding spine4 to mask bones
Patch 2622
Дата выхода
5 мая 2014 г.
Платформы
Windows
Список изменений
Показать (18)
http://i.imgur.com/CCP8Pup.gif
Modding / Workshop
• Updated Client Mod support. You can now create workshop items for things like tutorials, menu screens, language localizations, and much more.
• Maps now properly download again.
Music
• Added two more spectator tracks from Tom Stoffel
Now on to the most recent patch notes
Fixes
• Shortened many hints so they can stay on-screen
• Fixed a bug with Hero Mode chase cam falling through the ground in certain settings
• Fixed a text error in the Tutorial
• Added female spray animation
Judgement
• Re-animated Air Forward T1
Modding / Workshop
• Updated Client Mod support. You can now create workshop items for things like tutorials, menu screens, language localizations, and much more.
• Maps now properly download again.
Music
• Added two more spectator tracks from Tom Stoffel
Now on to the most recent patch notes
Fixes
• Shortened many hints so they can stay on-screen
• Fixed a bug with Hero Mode chase cam falling through the ground in certain settings
• Fixed a text error in the Tutorial
• Added female spray animation
Judgement
• Re-animated Air Forward T1
Patch 2600
Дата выхода
3 мая 2014 г.
Платформы
Windows
Список изменений
Показать (21)
General
• Added a news panel on main menu
• Added hints/tips to loading screen
• Removed the spinning Blade Symphony logo in the top right
• Updated credits, now with amazing graphics
Pure
• Added Balanced Left T3
Bug Fixes
• Fixed some effects / sounds on remote players being incorrectly skipped when hidden via ffa
Art
• Winter
○ disabled wallrunning to shed behind water wheel
• Fixed mesh issues with Katana
• Fixed mesh issues with Ryoku and Phalanx default masks
• Added faces to Phalanx skin 2 and Pure skin 2
Workshop
• Added unrestricted Client-Side modifications
• Added a news panel on main menu
• Added hints/tips to loading screen
• Removed the spinning Blade Symphony logo in the top right
• Updated credits, now with amazing graphics
Pure
• Added Balanced Left T3
Bug Fixes
• Fixed some effects / sounds on remote players being incorrectly skipped when hidden via ffa
Art
• Winter
○ disabled wallrunning to shed behind water wheel
• Fixed mesh issues with Katana
• Fixed mesh issues with Ryoku and Phalanx default masks
• Added faces to Phalanx skin 2 and Pure skin 2
Workshop
• Added unrestricted Client-Side modifications
Patch 2535
Дата выхода
23 апреля 2014 г.
Платформы
Windows
Список изменений
Показать (56)
http://i.imgur.com/WgyPl2a.gif
Phalanx’s new Air Forward attack
Game Balance
• Increased grab damage from 20 to 25 to make up for the buffed wakeup time from last patch
• Reduced shuffle cancel time from 0.3 to 0.22 to prevent “shuffle jump” exploit
• Made jumping velocity take a penalty during hit-stun so jumping isn’t as good of a way to get out of bad situations (currently velocity is halved)
• Recovery attack now given extra warmup frames to prevent insta-punishing T3 knockdowns
• Reduced air hitstun animation movement duration from 0.2s to 0.1s so that gravity takes over even sooner, making opponents land earlier when ‘juggled’
Pure
• New Balanced Right T3
• Increased tracers for B3T1
• Swapped B1T2 with B1T3
• Fast Left T1 damage reduced from 17 to 12
• Fast Right T1 damage reduced from 24 to 18, T2 damage from 27 to 24, and T3 damage from 29 to 26
• New voice-over work for several Balanced and Heavy moves
• Re-timed the SFX for her new attacks
• New ledge grab animation
http://i.imgur.com/9bxNENP.gif
Pure’s new Balanced Right Tier 3
Phalanx
• Replaced Air 1 with a new attack animation
Animation
• Updated throwing star animation
• Added sfx to throw star animation
http://i.imgur.com/HTSENDh.gif
Bug Fixes
• Fixed several bugs and exploits related to string counter (resetting strings via canceling, etc)
• Fixed a prediction error that happens when side canceling into another stance
• Fixed a bug where foil was not able to deal damage for the first 10 seconds of a map
• Fixed potential heap corruption issues in server
• Fixed some potential crashes
• Fixed disconnect confirmation not closing itself when game starts with +map in launch properties
• Fixed highgpu override being ignored when sm3 was not detected
• Rebuilt game engine libraries with fixes to Source Engine
Joystick
• Added binding translations for controller
Workshop
• Added workshop item editing
• Fixed some issues when reloading / editing shared resources between multiple items by completely ignoring all mounted VPKs in edit mode
• Added workshop file overview panel
Misc
• Added a bb_lookat_enabled to enable or disable head turning for screenshots
• Added bb_cam_thirdperson_x_offset and bb_cam_thirdperson_y_offset to offset the camera for taking screenshots
• Made some animations not turn their heads (eg rolls)
• Added text coloring to sword details menu
• Added some workshop localization for client-side mods
• Changed default sit binding to T
• Secret items
Phalanx’s new Air Forward attack
Game Balance
• Increased grab damage from 20 to 25 to make up for the buffed wakeup time from last patch
• Reduced shuffle cancel time from 0.3 to 0.22 to prevent “shuffle jump” exploit
• Made jumping velocity take a penalty during hit-stun so jumping isn’t as good of a way to get out of bad situations (currently velocity is halved)
• Recovery attack now given extra warmup frames to prevent insta-punishing T3 knockdowns
• Reduced air hitstun animation movement duration from 0.2s to 0.1s so that gravity takes over even sooner, making opponents land earlier when ‘juggled’
Pure
• New Balanced Right T3
• Increased tracers for B3T1
• Swapped B1T2 with B1T3
• Fast Left T1 damage reduced from 17 to 12
• Fast Right T1 damage reduced from 24 to 18, T2 damage from 27 to 24, and T3 damage from 29 to 26
• New voice-over work for several Balanced and Heavy moves
• Re-timed the SFX for her new attacks
• New ledge grab animation
http://i.imgur.com/9bxNENP.gif
Pure’s new Balanced Right Tier 3
Phalanx
• Replaced Air 1 with a new attack animation
Animation
• Updated throwing star animation
• Added sfx to throw star animation
http://i.imgur.com/HTSENDh.gif
Bug Fixes
• Fixed several bugs and exploits related to string counter (resetting strings via canceling, etc)
• Fixed a prediction error that happens when side canceling into another stance
• Fixed a bug where foil was not able to deal damage for the first 10 seconds of a map
• Fixed potential heap corruption issues in server
• Fixed some potential crashes
• Fixed disconnect confirmation not closing itself when game starts with +map in launch properties
• Fixed highgpu override being ignored when sm3 was not detected
• Rebuilt game engine libraries with fixes to Source Engine
Joystick
• Added binding translations for controller
Workshop
• Added workshop item editing
• Fixed some issues when reloading / editing shared resources between multiple items by completely ignoring all mounted VPKs in edit mode
• Added workshop file overview panel
Misc
• Added a bb_lookat_enabled to enable or disable head turning for screenshots
• Added bb_cam_thirdperson_x_offset and bb_cam_thirdperson_y_offset to offset the camera for taking screenshots
• Made some animations not turn their heads (eg rolls)
• Added text coloring to sword details menu
• Added some workshop localization for client-side mods
• Changed default sit binding to T
• Secret items
Patch 2453
Дата выхода
2 апреля 2014 г.
Платформы
Windows
Список изменений
Показать (4)
After long consideration on the matter, we’ve decided that adding guns to the game was a terrible idea.
• Removed guns.
• Made changes better to support Source Mod
• 2 vs 2 Servers actually start on 2 vs 2 game mode
• Removed guns.
• Made changes better to support Source Mod
• 2 vs 2 Servers actually start on 2 vs 2 game mode
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