Patch 2777

Дата выхода
28 июня 2014 г.
Платформы
Windows
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Charge Dash
http://i.imgur.com/I1KMhQ8.gif
We’ve added a charged version of dash. You can perform this by charging to Tier 2 and holding Roll to dash. During the dash cooldown you take 50% extra damage and can’t block stars.
 • charge to Tier 2 and roll to execute a charged dash
 • gave dash a 0.4 locktime so players can use it to cancel into attacks
 • players take 50% more damage during the charge dash cooldown (2.5s) and can’t autoblock throwing weapons
 • charge dash also triggers roll cooldown so rolls (and therefore wallruns) cannot follow charge dash

http://i.imgur.com/2y6iKhK.gif
(charge dash cancelled into a jump)

http://i.imgur.com/HvGPh5s.gif

Parries
Tracers now extend for 0.35 seconds past the designed period that can be used for parrying.
 • 0.35s tracer extension
 • parries now maintain momentum of the attack
 • reduced overall knockback for parries
 • increased recovery time from equal tier parries from 0.5 to 0.6
 • increased max allowed tracers from 12 to 20 vertices

Phalanx
 • upped the speed of Phalanx heavy Tier 1 slightly, Tier 2 a bit more, and Tier 3
 • lock times changed from Tier1 from 1.35 to 1.0, Tier 2 1.2 to 0.9, Tier 3 1.9 to 1.6
 • slight animation fixes for Phalanx heavy t3 and re-recorded tracers

http://i.imgur.com/vyZZ6IU.gif

Pure
 • making Pure F2T1 move further and stab further (roughly 1 square more range total) to match Fast 3 Tier 1
 • swapping Pure F3T1 with F3T2, including lock times, knockback, but not damage
 • the new F3T2 now does 20 damage instead of 19
 • sped up Pure heavy left Tier 1 by moving its attack earlier in the animation
 • Pure heavy left damage Tier 1 is now 20, Tier 2 24, Tier 3 28 (used to be 34, 36, 38 respectively)
 • reduced Pure’s balanced Tier 1 tracer amount (from ending at 0.8 to 0.7)

http://i.imgur.com/ky8qFAB.gif

Scimitar
Overhauled scimitar damage output and special ability
  • Stance Cancel now replaces side cancelling, you can switch stances and attack to cancel the current attack
  • The rules for Stance cancel are identical to side cancelling (can’t cancel the last attack in a string, cancel timing is the same per stance as side cancelling)
  • changed forward multihit scale to 1.0 (now same damage per multihit)
  • increased forward multihit-rate from 0.2 to 0.12 (more multihits, same as Jian)
  • changed damage from 20% global to 50% for forward and 40% for side

Rapier
Changed Rapier’s forward attacks to multihit which causes them to combo and work better with balanced stance.
  • forward attack multihits rate now same as scimitar side attacks
  • forward attack multihit scales at -60% per attack
  • forward attack damage is now at 50% (and still modified by attack angle)
  • increased heavy damage from 60% to 70%
  • gave Rapier min tier damage, 4 for Tier 1, 6 for Tier 2, 8 for Tier 3
  • slightly increased movespeed for Rapier Guard

Katana
  • +30% faster recovery for side attack parries
  • Katana no longer has its fast attack debuff (80%) and now hit at full damage with fast

Jian
  • making Jian recovery bonus on hit activate vs block

Blocking (Longsword and Scimitar)
 • added post-attack block cooldown (0.15s)

Recovery Attack
 • sped up recovery attack by 3 frames

General
 • Allow changing loadout during duel warmup
 • Added scrollbars to scoreboard

Fixes
 • updated libcurl and openssl to latest version
 • fixed prediction errors after attacking
 • added a workaround for a particles related shutdown crash
 • fixed russian parsing in fonts to always be set to true
 • changed rendered tracer fade out to scale the geometry instead of
 • shifting uvs past 1.0 because basically all workshop tracer textures do not
 • clamp uvs and therefore look terrible while fading out
 • improved networking performance of various stance type vars
 • fixed a stability issue with keyvalue scripts
 • hidden training games in server browser
 • fixed 2v2 spawn on District RoofTop
 • fixed 2v2 spawns for duel_monastery so that they aren’t floating over the ground. 4 spawns fixed in the Courtyard, and 1 in the Antechamber
 • fixed parsing multiple urls in richtext control
 • fixed sword anims not playing
 • fixed a potential workshop item update issue for subscribers

Misc
 • Stacatto Black now uses animations for deployment and retracting.

Community Map
 • added player clip to elevator to stop players accessing no-drawn area.
 • added camera clip to elevator to also stop camera getting jammed up there.
 • added wallrun clip to shutters on ground floor main mall area
 • removed floating glass from art gallery.
 • removed door and retina scan models found inside wall brushes.
 • Reduced light_spot brightness in circular welcome room to 100 from 150
 • Reduced rope thickness of ropes in elevator to 0.5 from 1
 • Reduced rope thickness of monitor ropes from to 1 from 2
 • removed traffic cone prop (wasn’t rendering) from shop window.
 • added go-board plus cushions to shop window.
 • Some other minor bits and pieces.

http://i.imgur.com/wDQF0s3l.png

Modding
 • Character models and animation scripts released on github: https://github.com/punyhumangames/bscharacters
 • Map source files released on github: https://github.com/punyhumangames/bsmaps
 • Game balance scripts released on github: https://github.com/punyhumangames/bsbalance
   ○ You can now make pull requests for game balance and we will check them out. If they’re good, we’ll add them to the Nightly build
 • Adding spine4 to mask bones

Release

Дата выхода
7 мая 2014 г.
Платформы
Windows

Patch 2622

Дата выхода
5 мая 2014 г.
Платформы
Windows
Список изменений
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http://i.imgur.com/CCP8Pup.gif

Modding / Workshop
 • Updated Client Mod support. You can now create workshop items for things like tutorials, menu screens, language localizations, and much more.
 • Maps now properly download again.

Music
 • Added two more spectator tracks from Tom Stoffel

Now on to the most recent patch notes
Fixes
 • Shortened many hints so they can stay on-screen
 • Fixed a bug with Hero Mode chase cam falling through the ground in certain settings
 • Fixed a text error in the Tutorial
 • Added female spray animation

Judgement
 • Re-animated Air Forward T1

Patch 2600

Дата выхода
3 мая 2014 г.
Платформы
Windows
Список изменений
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General
 • Added a news panel on main menu
 • Added hints/tips to loading screen
 • Removed the spinning Blade Symphony logo in the top right
 • Updated credits, now with amazing graphics

Pure
 • Added Balanced Left T3

Bug Fixes
 • Fixed some effects / sounds on remote players being incorrectly skipped when hidden via ffa

Art
 • Winter
   ○ disabled wallrunning to shed behind water wheel
 • Fixed mesh issues with Katana
 • Fixed mesh issues with Ryoku and Phalanx default masks
 • Added faces to Phalanx skin 2 and Pure skin 2

Workshop
 • Added unrestricted Client-Side modifications

Patch 2535

Дата выхода
23 апреля 2014 г.
Платформы
Windows
Список изменений
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http://i.imgur.com/WgyPl2a.gif
Phalanx’s new Air Forward attack

Game Balance
 • Increased grab damage from 20 to 25 to make up for the buffed wakeup time from last patch
 • Reduced shuffle cancel time from 0.3 to 0.22 to prevent “shuffle jump” exploit
 • Made jumping velocity take a penalty during hit-stun so jumping isn’t as good of a way to get out of bad situations (currently velocity is halved)
 • Recovery attack now given extra warmup frames to prevent insta-punishing T3 knockdowns
 • Reduced air hitstun animation movement duration from 0.2s to 0.1s so that gravity takes over even sooner, making opponents land earlier when ‘juggled’

Pure
 • New Balanced Right T3
 • Increased tracers for B3T1
 • Swapped B1T2 with B1T3
 • Fast Left T1 damage reduced from 17 to 12
 • Fast Right T1 damage reduced from 24 to 18, T2 damage from 27 to 24, and T3 damage from 29 to 26
 • New voice-over work for several Balanced and Heavy moves
 • Re-timed the SFX for her new attacks
 • New ledge grab animation
http://i.imgur.com/9bxNENP.gif
Pure’s new Balanced Right Tier 3

Phalanx
 • Replaced Air 1 with a new attack animation

Animation
 • Updated throwing star animation
 • Added sfx to throw star animation
http://i.imgur.com/HTSENDh.gif

Bug Fixes
 • Fixed several bugs and exploits related to string counter (resetting strings via canceling, etc)
 • Fixed a prediction error that happens when side canceling into another stance
 • Fixed a bug where foil was not able to deal damage for the first 10 seconds of a map
 • Fixed potential heap corruption issues in server
 • Fixed some potential crashes
 • Fixed disconnect confirmation not closing itself when game starts with +map in launch properties
 • Fixed highgpu override being ignored when sm3 was not detected
 • Rebuilt game engine libraries with fixes to Source Engine

Joystick
 • Added binding translations for controller

Workshop
 • Added workshop item editing
 • Fixed some issues when reloading / editing shared resources between multiple items by completely ignoring all mounted VPKs in edit mode
 • Added workshop file overview panel

Misc
 • Added a bb_lookat_enabled to enable or disable head turning for screenshots
 • Added bb_cam_thirdperson_x_offset and bb_cam_thirdperson_y_offset to offset the camera for taking screenshots
 • Made some animations not turn their heads (eg rolls)
 • Added text coloring to sword details menu
 • Added some workshop localization for client-side mods
 • Changed default sit binding to T
 • Secret items

Patch 2453

Дата выхода
2 апреля 2014 г.
Платформы
Windows
Список изменений
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After long consideration on the matter, we’ve decided that adding guns to the game was a terrible idea.
 • Removed guns.
 • Made changes better to support Source Mod
 • 2 vs 2 Servers actually start on 2 vs 2 game mode